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ABOUT ME
Hey there, my name is Dan! I’m a sound designer, composer, and game audio professional based in Vancouver, British Columbia.
I cherish world-building and thematic storytelling in video games which encourages me to create audio with the aim of sharing immersive experiences with players that leaves a lasting impact.
I've crafted sounds for projects like Minecraft Legends, Disney Mirrorverse, and Glassbreakers: Champions of Moss. My work emphasizes balancing articulation, rhythm, and tone, blending organic and synthesized elements to create soundscapes that enhance both narrative and gameplay contexts.
I hold a Diploma in Sound Design for Visual Media from Vancouver Film School and a Bachelor of Fine Arts in Music Composition from Simon Fraser University. Outside of my work, I volunteer with the Asian Game Audio Network (AGAN), where I dedicate myself to supporting Asian game audio professionals and providing mentorship opportunities to newcomers.
Beyond game audio, I currently serve as the Co-Founder and Creative Director of the EXP Orchestra, helping lead a welcoming and inclusive ensemble dedicated to performing video game and media music. Previously, I have led the SFU Concert Orchestra as Co-President and Composer-in-Residence to embolden the orchestra’s ideals of encouraging growth in eager musicians and providing a vibrant musical presence in the community. I have also written/arranged orchestral music which has been performed by Vancouver Symphony Orchestra as well as the Vancouver Metropolitan Orchestra led by Maestro Ken Hsieh.
In my spare time, you can catch me enjoying the cafes/restaurants with the city sights, learning how to play more instruments, and practicing my hammer skills on Monster Hunter World.